From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together—and then torn apart—by an afterschool club that plays a video game based on WW2.
There's a new afterschool club at Ironville Middle School.
Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II.
They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far.
Can an afterschool club change the way the students see eachother...and how they see the world?
"By using a gaming lens to explore the students’ entrée to prejudice and radicalization, he succeeds in lending immediacy and accessibility to his cautionary tale."—Kirkus Reviews
-
Creators
-
Publisher
-
Release date
January 26, 2021 -
Formats
-
Kindle Book
-
OverDrive Read
- ISBN: 9780593173664
-
EPUB ebook
- ISBN: 9780593173664
- File size: 3687 KB
-
-
Languages
- English
-
Levels
- ATOS Level: 5.2
- Lexile® Measure: 750
- Interest Level: 6-12(MG+)
- Text Difficulty: 3-4
-
Reviews
Loading
Formats
- Kindle Book
- OverDrive Read
- EPUB ebook
Languages
- English
Levels
- ATOS Level:5.2
- Lexile® Measure:750
- Interest Level:6-12(MG+)
- Text Difficulty:3-4
Why is availability limited?
×Availability can change throughout the month based on the library's budget. You can still place a hold on the title, and your hold will be automatically filled as soon as the title is available again.
The Kindle Book format for this title is not supported on:
×Read-along ebook
×The OverDrive Read format of this ebook has professional narration that plays while you read in your browser. Learn more here.